Semilongitudinal VR Forest Immersion

Analysis of effects on psychological well-being

About the study

Semilongitudinální imerze do lesního prostředí ve virtuální realitě – analýza dopadů na psychickou pohodu.

Participants went through 5 sessions of 10-minute VR exposure to a forest environment. At each session we collected:

  • ROS (Restoration Outcome Scale) — pre and post exposure
  • POMS-SF (Profile of Mood States – Short Form) — pre and post exposure
  • SSQ (Simulator Sickness Questionnaire) — post exposure

The reports on this site summarise how these measures change within a session and across the five sessions.

Sample

Measure Count
Participants 12
Planned sessions / participant 5
ROS responses (pre + post) 97
POMS-SF responses (pre + post) 96
SSQ responses (post only) 49

Coverage by session

The plot below shows how many participants have data available in each session, split by instrument. Gaps indicate drop-outs or missing questionnaires.

Analysis

See the Analysis page for the full write-up:

  • descriptives of within-session change (Δ = post − pre) for ROS, each POMS subscale, and POMS Total Mood Disturbance (TMD)
  • mixed-effects models of how Δ evolves across sessions 1→5 — does the benefit persist, grow, or fade?
  • VRSQ (oculomotor + disorientation) as a moderator — does cybersickness shrink the benefit on a given session?